Working Student 3D Point Cloud Processing (f/m/d)
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We are hiring
You want to become a part of our dynamic, international and multidisciplinary team? Join us!
As a working student for 3D point cloud processing, you work on our in-house desktop application for processing point clouds. This includes everything from UI work to networking and interesting 3D rendering challenges. The large amount of data processed is handled by a robust, multi-threaded architecture, that you’ll be able to work on and expand upon. Together with our software development team you ensure code quality and excellent user experience and can help drive a transition from CPP to Rust in the code base.
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Must-have
- Student in a technical major, e.g. Computer Science
- Experience with modern CPP (17 and upwards) and Qt6 (or 5)
- Ability and desire to learn and grow professionally
- Fluent in English
- Residence in area of Freiburg
Nice-to-have
- Passion for intuitive user interfaces and UIX
- Experience with Rust
- Experience with 3D rendering using OpenGL and / or Vulkan
- Experience in working with git
We offer
A tight fit team with flat hierarchies in which your work really counts!
Flexible working hours
Free coffee and pretty point clouds
An office in central location
Our application process
- 1
Application
Use our application form to quickly and easily apply for your desired position. No long cover letter - just a few sentences about what is important to you in your new job.
- 2
Initial interview
We'll get back to you as soon as possible and invite you to an initial interview to get to know us.
- 3
Second interview
We discuss your previous experiences, ideas and wishes for your new job.
- 4
Meet the team
Afterwards, you can get a first impression of our team.
- 5
Welcome
Does everything fit for you and for us? Then we would be delighted to welcome you as a new team member at dotscene!
Apply now!
We don't need a long cover letter - all we need is a few sentences about what's important to you in your new job.